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导言 / Introduction

本教程主要针对《伟大的猎人》角色创作从建模、绑定、动画、特效、灯光、渲染和后期几个方进行了详细的剖析。内容详尽、讲解精准,将会给初学者耳目一新的感觉。前面的采访Wouter导演介绍了这部片子创作方面的想法,这部分从制作角度跟大家分享一下这部片子的心得,也希望能对动画同仁们有所帮助。

This tutorial is mainly for the character design of "The mighty hunter", including detailed analysis from modeling, rigging, effects, lighting, rendering and post-editing; it will give a fresh experience for beginners. some thoughts on making this film made by the director , Wouter has been introduced in the above interview, this part we will share some ideas with you from the production perspective, we hope these ideas will be helpful to you.

01 模型贴图 / Model mapping

制作部分是从模型最先开始的,在导演的二维设计稿定稿以后,模型师就可以开始制作了。这个环节是从二维转换成三维的第一个步骤,期间会有多次的反复修改,最终才达到导演满意的标准。模型上都是采用Polygon 建模,展UV 贴图方式。(图01--06)

Production starts with model, the modelers beginning to make the film after the 2D layout is set by the director. This is the first step of changing from 2D into 3D; many changes will be made repeatedly until the director's standard for the film is met.

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